Quantum Console

$40.00

Category:

Description

Quantum Console is a powerful and easy to use in-game command console. By simply adding [Command] to your code you can add your own commands and dev cheats to the console!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2019.4.0f1
Compatible
Compatible
Compatible
Additional compatibility information
The prefab Quantum Console (SRP) should be used for all render pipelines other than built-in

Description
Support: Email | Discord | Issue Tracker | Twitter | Docs | Forum | Demo

Have any queries? Feel free to contact support to help determine if Quantum Console is the solution for you!

What can it be used for?

Including, but not limited to:

– Flexible QA tools

– Development cheats for testing

– Debugging assistance

– In game cheat codes

– Adaptable to any project

Command Features:

– Static and non-static commands

– Command overloads and default parameters

– Generic commands

– Async commands

– Interactive commands with coroutine-like actions

– Generate commands at runtime with lambda commands

– Supports functions, properties, fields and delegates

– Per command platform black/whitelist

– Easy to use

– Full C# source included

Console Features:

– Contextual autocompletion for commands, enums, GameObjects and more

– Display Debug.Log messages in the console

– Highly customisable

– Custom theme system

– Text Mesh Pro support

Example Built In Commands:

– call-static/call-instance: call any C# method or property in your project

– man: generates a user manual for a specified command

– exec: compiles an executes C# code at runtime

– #define: defines and creates a user macro

– instantiate: instantiates a copy of an object

– destroy: destroys an object

– get-object-info: gets the transform and component data of an object

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