Description
MicroVerse is a Non Destructive, Real Time environment creation system. No baking, no waiting, no preview windows – everything is live, editable, and updated in real time.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2021.3.14f1
Compatible
Compatible
Compatible
Description
The Core Collection contains the following modules at a reduced price:
– MicroVerse
– MicroVerse-Ambiance
– MicroVerse-Objects
– MicroVerse-Splines
– MicroVerse-Vegetation
it also includes a demo using all of these assets together.
Documentation
Join our Discord Group for support, and redeem your invoice for direct access to the Git depots for the latest versions.
If you are not familiar with MicroVerse, it is a fully Non Destructible, Real Time environment creation system for Unity. Everything is updated live without delays, using a stamp based approach. Quickly create, texture, and populate the scene with textured mountains, forests, grasslands, and paths cutting through them. It’s written from the ground up to work with multiple terrain tiles, and intrinsically biome capable through it’s area falloff system, and everything is always non-destructive with realtime updates.
In MicroVerse, everything is a stamp, which can modify terrain heights, procedurally texture the terrain, add trees, grass or prefabs to an area, or add music and sound to a scene. Areas can be define via shapes, textures, splines, or by painting right in the scene, allowing you to easily define the area and it’s effect on the result.
Best of all every operation is realtime and non-destructive, allowing you to change anything at any time without hassle. You can even use the Copy/Paste stamp capture areas of existing terrain and move it around in a non-destructive manner, or use the “Create from existing scene” workflow to capture your existing terrain into stamps and work non-destructively on with it.
And since MicroVerse reconstructs the scene from the begining on every edit, you can change the terrain resolution of the terrain and it will simply reconstruct it with the new settings. And you can make prefabs of any collection of stamps to apply them to new areas easily, or add them to the Content Browser for quick access.
With the MicroVerse Content Browser, you can create fully textured and populated biomes with a single drag and drop. Presets for the content browser are currently available for the following assets:
Castle Valley Collection
Crest Ocean System
DreamScape Nature – Meadows
DreamScape Nature – Mountains
Landscape Ground Pack 2
Meadow Environment – Dynamic Nature
Mountain Trees – Dynamic Nature
StampIt – Collection – plus all individual StampIt packs
Synty – Meadow Forest
Tropical Forest Pack
Other MicroVerse products:
MicroVerse-Core Collection – Get MicroVerse, the vegetation, spline, object, and ambiance module at a reduced rate.
MicroVerse : The core module required. Handles height and texturing operations.
MicroVerse-Ambiance : Create music and soundfx areas with the same tools
MicroVerse-Masks : Generate texture masks from the same stamping system
MicroVerse-Objects : Spawn Game Objects across your scene
MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area
MicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflow
Check out some of our other products:
Better Lit Shader – A feature rich uber shader that runs on all render pipelines
Better Shaders – Write text based shaders that work across all render pipelines
MicroSplat – The most popular and feature rich terrain shading system on the asset store
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