Final IK

$85.00

Category:

Description

The final Inverse Kinematics solution for Unity.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2022.1.22f1
Compatible
Compatible
Compatible
2021.3.13f1
Compatible
Compatible
Compatible
2020.3.40f1
Compatible
Compatible
Compatible
2019.4.28f1
Compatible
Compatible
Compatible
Description
What can I do with Final IK?

Take a look at over 30 (and counting) demo videos on YouTube.

What does it contain?

VRIK

Baker

Full Body Biped IK

Biped IK

CCD IK

Multi-effector FABRIK

Look-At IK

Aim IK

Arm IK

Leg IK

Limb IK

Rotation Limits

Grounder

Interaction System

+ 62 Demo scenes with example scripts for all components

How does it perform?

Desktop

Mobile

VR

Links

Publisher’s Website

Support

Help, Community & Support Tickets

Online User Manual

Online Script Reference

Discord

E-mails

[email protected]

[email protected]

What are your plans for the future?

Continue improving Final IK, it’s documentation and add more features. I will be concentrating mostly on developing the Full Body IK and VR IK part of the package, based on Your feedback and practical use cases.

Anything else I should know before buying?

Make sure to read the Online User Manual about the components that interest you the most.

There is a section about the requirements and limitations of each component.

Looking forward to working together,

Partel Lang – developer of Final IK

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